Hi, John By default calling viewer::frame updates simulation time. My best bet in this situation is that update traversal dont get to animation path callback on your model. Check nodepath from your model to scene root, and check all update callbacks on nodes in path, they must call traverse(osg::Node*, osg::NodeVisitor*) inside operator()(osg::Node*, osg::NodeVisitor*) to continue traversal on graph downwards. You can derive your own animation path callback and change default with yours, and add debug output there in operator()(...) of your callback to check if it ever called.
Cheers, Sergey. 27.06.2011, 18:32, "John Farrier" <[email protected]>: > Hi, > > I've been looking at this without any progress. Any ideas on how to debug > this from my application or is there a way to ensure that the animation gets > advanced? > > Thank you! > > Cheers, > John > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40926#40926 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

