Hi, John

By default calling viewer::frame updates simulation time. My best bet in this 
situation is that update traversal dont get to animation path callback on your 
model. Check nodepath from your model to scene root, and check all update 
callbacks on nodes in path, they must call traverse(osg::Node*, 
osg::NodeVisitor*) inside operator()(osg::Node*, osg::NodeVisitor*) to continue 
traversal on graph downwards. You can derive your own animation path callback 
and change default with yours, and add debug output there in operator()(...) of 
your callback to check if it ever called.

Cheers,
Sergey.

27.06.2011, 18:32, "John Farrier" <[email protected]>:
> Hi,
>
> I've been looking at this without any progress.  Any ideas on how to debug 
> this from my application or is there a way to ensure that the animation gets 
> advanced?
>
> Thank you!
>
> Cheers,
> John
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=40926#40926
>
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