Thanks hybr and robertosfield for your comments. Both useful and I will use those tips.
Although my solution does work its not enough and Im now stuck on a couple of things. If you could point me in the right direction or to the right links that would be great 1)How do I render the depth image to the screen instead of rendering the color buffer? Whats the name of the function that lets me define which buffer I want rendered to the screen (or FBO for that matter) 2) I actually want to invert my depth image and edit its values. How do I do that before writing the image? 3) The dimensions I put in the allocateImage call i.e. (1024, 768) have no effect on the size of the written image. How can I change that? Looking forward to hearing from you Aaron ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40958#40958 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

