I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0 release, a release long in incubation but well worth the wait - it's faster, more stable, extends portability to embedded and mobile platforms and has heaps of new features and refinements. To grab the source head over to the download page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads Or Zip file containing source code : http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-3.0/source/OpenSceneGraph-3.0.0.zip Subversion tag : svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0 OpenSceneGraph The press release is rather muted really... considering just how big a step forward over 2.x series is, but he it is, feel free to suggest ways to sell the changes a little more flamboyantly: http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG3.0 What is amazing is how much 3.0.0 is a community effort, since the 2.8.0 release we've seen 91 new contributors provide new features, refinements, build and bug fixes, with a staggering total number of contributors standing at 464! I can't include thanks to them here, but all the contributors are listed up on our contributors page: http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/ThreePointZero If your are one of those contributors, or one of the unsung heroes that pitched in with testing you should feel proud to have been part of making 3.0.0 what it is today - the worlds most portable and feature rich scene graph technology. A big thank you to all that have helped, and to everyone have fun with the new release, I think it's pretty darn awesome :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

