Hello, Mourad, Thanks for the tips. It turned out I did leave one FFMPEG related line unfilled in CMake configuration, FFMPEG_STDINT_INCLUDE_DIR. I looked up past conversations on OSG mailing list and found the place to download the two header files that this line was intended to create a path to. After doing that, I was able to get the VS project created. Then I ran into the issue with the new FFMPEG libraries but was able to solve it with the fix that Wang Rui submitted earlier this week. Thanks Wang Rui!
Cheers, Yefei From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad Boufarguine Sent: Friday, July 08, 2011 12:19 AM To: OpenSceneGraph Users Subject: Re: [osg-users] ffmpeg plugin On Fri, Jul 8, 2011 at 1:58 AM, He, Yefei <yefei...@uiowa.edu<mailto:yefei...@uiowa.edu>> wrote: Hi, Folks, It's been a while since I updated my OSG files. Today I checked out the latest SVN release and tried to use CMake to configure for Visual Studio 2010 64-bit build. I downloaded the 64-bit FFMPEG packages (from July 4th 2011) and filled in all the relevant fields in the OSG CMake settings. I did not see any error message regarding FFMPEG when I generated the solution and project files. However, afterwards I noticed that the ffmpeg plugin project was missing. The project file was not generated at all and of course not included in the OSG solution file. Could there be anything that I did wrong? Or was it related to the recent issues with FFMPEG? Thanks! Yefei Hi Yafei, Make sure CMake did actually find FFMpeg headers and libs. I don't think it does in windows, so you'll have to set them manually. If CMake doesn't find FFMpeg headers or libs, the ffmpeg plugin won't be added to the generated VS solution. Cheers, Mourad
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