Hi guys,

I agree it's really a shame for gDebugger...

there's another GL api tracer that might be worth to take a look at:
http://zrusin.blogspot.com/2011/04/apitrace.html

I've never tried it, but it seems very powerfufl.
hth,
ricky



On Fri, Jul 8, 2011 at 22:13, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Chris,
>
>    This is a shame.
>>
>
> Definitely. In addition to dropping Linux and MacOS X support, they changed
> it to a Visual Studio plugin which currently ONLY works in VS 2010!
>
> I don't even want to ask whether they will still support the low-level
> counters in nvidia instrumented drivers...
>
> It's not just a shame, it downright sucks. The one tool that could come
> even remotely close to competing with MS PIX or nvidia PerfHUD (which are
> Direct3D only) for OpenGL just went down the drain...
>
> J-S
> --
> ______________________________**________________________
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>                               http://www.cm-labs.com/
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