Hi guys, I agree it's really a shame for gDebugger...
there's another GL api tracer that might be worth to take a look at: http://zrusin.blogspot.com/2011/04/apitrace.html I've never tried it, but it seems very powerfufl. hth, ricky On Fri, Jul 8, 2011 at 22:13, Jean-Sébastien Guay < [email protected]> wrote: > Hi Chris, > > This is a shame. >> > > Definitely. In addition to dropping Linux and MacOS X support, they changed > it to a Visual Studio plugin which currently ONLY works in VS 2010! > > I don't even want to ask whether they will still support the low-level > counters in nvidia instrumented drivers... > > It's not just a shame, it downright sucks. The one tool that could come > even remotely close to competing with MS PIX or nvidia PerfHUD (which are > Direct3D only) for OpenGL just went down the drain... > > J-S > -- > ______________________________**________________________ > Jean-Sebastien Guay > jean-sebastien.guay@cm-labs.**com<[email protected]> > http://www.cm-labs.com/ > > http://whitestar02.dyndns-web.**com/<http://whitestar02.dyndns-web.com/> > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <[email protected]> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >
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