Hi guys,
I have a problem setting pivot point for a node which is a part of an IVE file.
In 3ds max the pivot point is set to desired location but when exported to IVE 
file , it is same as the (0,0,0) point. IVE file has different nodes for which 
I want to apply different rotation properties and if i use Bounding sphere to 
set pivot point, it's just changing the position of the node and then rotating 
with applied pivot point.
IVE file having different objects is used directly in osg and then every 
separate object is defined as node on which I am applying some behaviour.
Please suggest some ways that can be applied for all objects in the IVE file. 
... 

Thank you!

Cheers,
Shelly

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