Hi,

On 14/07/2011 14:58, Jean-Sébastien Guay wrote:
Hi Mark, JP,

I think easiest would
be to render to 3 luminance textures and then combine in another step
into rgb.

Why not render 3 passes into the same RGB texture but just write to one
channel per pass using color masking? You'd save the combine pass.

sounds like it should work, I've never tried color masking before...

jp


J-S

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