Mmm you can try but OSG in Android Emulator even with Gles1 didn't work for
me. Have luck with that and yes the Xoom is 3.X is one of the models i was
looking into buying... but the Eee Transformer of Asus is givin me a sexy
look so it's hard to decide xD (Having Nvidia's chip is sooo lovely... >_<
but in a year it will be overtrown by the new chips argh damn chip
evolution)


2011/7/19 Wang Rui <[email protected]>

> Hi Jorge,
>
> Thanks for the clarification. My Moto only support Android 2.2 so I
> can't help write the example, too, at present. But maybe I'll have
> chance to buy an XOOM some months later, which is said to be designed
> under 3.0. :-) Also it should be worth doing some tests with GLES1 in
> the emulator first, I think. I'd like to start after some other
> personal and community work.
>
> Thanks,
>
> Wang Rui
>
>
> 2011/7/19 Jorge Izquierdo Ciges <[email protected]>:
> > Wang it was addressed when we submitted the examples. Android development
> > prior to 2.3 or 3.0 needs a JNI/Java Dalvik frontend for the use of the
> > Native C++ code. So basically fully native can only work with latest
> Android
> > OS... wich are expensive and considering the invesment in our group to
> > develop in Android (Currently we are developing with our own phones and
> > tablets) well it's not something we could do. If you have the luck as
> having
> > one of those... give it a try. It will be nice to have one example of
> Full
> > Native.
> > But... even if you go for full native you will need the R file... the
> > strings... manifest and all that xml gibberish that Android needs. So
> > basically we will have the same problem to integrate the compiling with
> > Cmake. And it woul'd not be advisable to quit those examples because not
> all
> > the people will develop in 2.3/3.0 (5% of the actual Android share market
> > while 70-80% is of devices 2.1-2.2 Current OSG target)
> > So... in short words it is possible... it will be beautiful because we
> could
> > use a version of the EGL front and all that thing that exists in OSG
> right
> > now but... I don't have a device so (as i said when Robert and I talked
> > about it...) If anyone has a device... have a try... because Full Native
> is
> > the way to go for OSG it gives so much more control, it gives you the EGL
> > context and a lot more of things that would be useful.
> > And... I KNOW it's a pain in the ass... all that system... all the things
> > that should work but don't work... and the slowlyness of the compiller
> over
> > all things... but hey... It's cool when all goes well and you have a
> Happy
> > Budha Model withouth any special treatment in your cheap tablet! ^^
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to