Hi Tom, I've seen some examples related to video textures coming from the camera but it looks like that the approach for video coming from files is quite different: basically you have to create asset readers, get the tracks (video or audio or both) and start reading frames (or audio samples)...unfortunately there is quite a lot to do in order to synch audio and video and to update the video texture at a given framerate.
Anyway, Stephan's suggestion was quite useful from this point of view, my only concern is how to correctly send the texture data from the asset readers to OSG...I still need to think about the most effective way to do this and, most of all, to do it in a thread-safe manner. Cheers. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41482#41482 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

