Hi Tom,
I've seen some examples related to video textures coming from the camera but it 
looks like that the approach for video coming from files is quite different: 
basically you have to create asset readers, get the tracks (video or audio or 
both) and start reading frames (or audio samples)...unfortunately there is 
quite a lot to do in order to synch audio and video and to update the video 
texture at a given framerate.

Anyway, Stephan's suggestion was quite useful from this point of view, my only 
concern is how to correctly send the texture data from the asset readers to 
OSG...I still need to think about the most effective way to do this and, most 
of all, to do it in a thread-safe manner.

Cheers.
Alessandro

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