Hi Tom, it's not possible to catch all kind of exceptions in C++. There are some system exceptions like "bad access" or "segmentation fault" which couldn't be catched.
Did you make sure that aMutex is valid? If even one thread could produce the crash it seems some invalid variable is accessed. Kind regards, Dietmar Funck ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41545#41545 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

