Hi,

I have a big scene graph with terrain, cars etc. and shadows. In addition to 
the normal camera I need a second camera, that renders the scene into a texture.
So I created a camera node, attached the render target texture and added the 
camera node to the root of the scene graph. Additionally I added the geometry 
sub graph (which contains shadows, trees, houses, terrain etc.) as child to the 
camera.

Everything works (the main camera renders the scene to framebuffer and the 
second camera into the texture), except one thing: The shadows are totally 
messed up (in both cameras).

Did I forget something? How can I fix this?

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=41846#41846





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