Hi all

There are no direct support in osg for primitive restart extension.
I've tried using it in osg in custom drawable, but i've found that it was about 
3x times slower than either display lists with short tristrips or vbos with 
indexed triangle list on my hardware (295 gtx) so there isn't much reason to 
use them for me. If you going for primitive restart to get speed up you better 
test it first on your target hardware.

Cheers,
Sergey.

03.08.2011, 17:21, "Aurelien Albert" <[email protected]>:
> Hi,
>
> I'm facing the same problem : I try to use
>
> Code:
> glPrimitiveRestartIndex(0xffffffff);
> glEnableClientState(GL_PRIMITIVE_RESTART);
>
> In my OSG 3.0 project.
>
> Is there any way to use these functions without a "big hack" of osg ?
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=41823#41823
>
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