On 8/5/2011 11:03 AM, Alessandro Terenzi wrote:
Hi,
I want to make an object invisible but, nonetheless, I also want it to receive
shadows, any suggestion?
By the way, I'm using the ShadowMap technique to implement shadows.
Thanks.
Alessandro
When I use depth map shadows, I use a fragment shader to sample the depth
texture. If I wanted to see only the shadow areas but not the lit areas, I'd
just add the appropriate conditional call to "discard".
Hope that helps,
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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