Hi Mark, I don't know if this is optimal or not, but one thing you could do is use the NodeVisitor::getNodePath() method. You can look through the path to find any switch nodes, and use the Switch::getChildValue(const Node*) method to see if the next node in the list is on or off. This is of course assuming that this is what you meant by active.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41956#41956 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

