Dear All, I am making a scene graph in OSG and things are going great. Extensive support is available in forums and tutorials of OSG. Thanks a lot for that.
I have one doubt. It may not be related to OSG but may be related general application development based on OSG. To update my scenegraph periodically, I want to use timer. I want a particular function to be called every few seconds or so. In GTK, I used to use g_timeout_add() function. However I believe OSG doesn't use g_main_loop() inside its render API. is it correct? Can some one tell me equivalent API for g_timeout_add() for OSG based application? or is there any other way to implement timer callback in OSG? Thanks in advance! Cheers, Ankur ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41972#41972 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

