(Sorry if I go to the basics but there are lot of steps wich you didn't say if you did or not)
1rst: Did you compile OSG (full library) whith 3rd party package? The link is in one of the posts. I have to post it in the wiki. http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip 2nd: This is a Static Build. DID you put the appropiate macro? Remember for OSG to know that has to build statically a plugin it has to be defined by a Macro. In the example only basic formats that don't have dependences have been put. I only put a very basic number of plugins for basic support so No 3ds if you don't put the macro and no PNG if you don't have the 3rd party. Static building with plugins it's the trickiest part of the process. Because there are some plugins that are not compiled for third dependences or conditions. I had trouble, for example, in the fileformat for large laser scanned models. Good luck and keep going the fight. When you get ussed to the tree or four strange little things it's easier. 2011/8/11 anurag mairal <[email protected]> > > > Hi Jorge, >> >> Sorry i am troubling you again, i got the button pressing it, i got the > sub-menu for load model. > > i am trying to load .3DS / .PNG files; but its showing error in adb > "could not find pluging to load data" > image is at /mnt/sdcard/osg.png > > if i copy libpng.a in osgViewer.apk; its not getting installed. > can you please tell me how to load plugins ? > > >> Thanks for the help, >> Bye >> Anurag >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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