Hi community,

I'm trying to create a transparent text in the HUD. I'm adding the text via a 
widget over the canvas windowmanager, but my guess is the process for setting 
the text transparent is independent.

How can I achieve what I'm trying to do?

I can get the background BoundingBox transparent without difficulties, but not 
the text.

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=42161#42161





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