Hi, I recently started some experimenting with osgPPU. The first results are very nice and promising!! (osgppu rocks ;-))
I added osgswig wrappers to the osgswig project to do some testing, and i experienced a few glitches. 1. there were some manipulation glitches, these were caused by our camera setting COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES on. Turning this off resolved the issue. 2. i had some resize problems, after searching on the forum. I found a solution, by adding some additional explicit resize calls ( for example in an event handler ): osgPPU::Camera::resizeViewport(0,0, ea.getWindowWidth(), ea.getWindowHeight(), viewer->getCamera()); viewer->getProcessor()->onViewportChange(); this does work when the x and y of the viewport are 0, 0 but i see wrong results if x and y are increased ( purple bars appear ). 3. an additional frame() call was needed after the scene is loaded and before the postprocessor is attached, otherwise i would see only a black screen. Grtz, René
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