Hi, I had the same problem under Lion as well. It seems that it hangs in a call to acosf in the Billboard constructor (gdb stack trace).
The problem seems to be related to the default compiler being now based on llvm: > gcc -v [...] gcc version 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00) The old gcc compiler is still available as gcc-4.2/g++-4.2 > gcc-4.2 -v [...] gcc version 4.2.1 (Apple Inc. build 5666) (dot 3) if you run cmake with environment variables to pick up the gcc-4.2 compiler, then everything seems to work: CC=/usr/bin/gcc-4.2 CXX=/usr/bin/g++-4.2 ccmake [path to CMake files] cheers, Gerhard On 18 Aug 2011, at 18:28, JosafXX Souza Jr. wrote: > Hi, > > I'm having problems with OSG in Mac OSX 10.7 (lion). When I run a code that > don't load models it runs well, showing the image, but when I load any model > it seems to be running in background but nothing happens! > osgviewer debug runs normally but osgviewer release seems to be running > background but nothing happens. > Here a example that runs. > > ... > > Thank you! > > Cheers, > josafa > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42118#42118 > > > > > Attachments: > http://forum.openscenegraph.org//files/main_486.cpp > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Gerhard Reitmayr Institute for Computer Graphics and Vision http://www.icg.tugraz.at/Members/gerhard tel: ++43 316 873 5082 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

