On Fri, 2011-08-26 at 06:38 +0200, Martin Scheffler wrote:
> Hi all,
> 
> On a long train ride yesterday I had the chance to work on my osg 
> implementation of a libRocket interface. You can download the code from the 
> attachment.
> 
> 
> 
> libRocket is a nice little GUI library that seems to be well thought through 
> and cleanly coded. There is an html-like format for writing GUIs. I have not 
> yet fully explored the library, but now that I can use it in OSG I surely 
> will.
> 
> What it can do at this point:
> * Create fullscreen GUIs
> * Create in-scene GUIs
> * Mouse and keyboard events are transformed to GUI coordinates and forwarded 
> to libRocket system
> 
> That's all, and I think that is all that is needed.
> I don't think I will wrap any other libRocket functionality as it is all 
> accessible.
> 
> The included example shows two GUIs. One is full screen, the other is 
> in-scene and can be rotated with the default osgViewer mouse manipulator.
> 
> If anyone is interested in this I can put it on source control somewhere. 
> Please give me feedback on what is missing or what can be improved!

Having made osgWidget all those years ago it really makes me sad when I
see stuff like this, but the bottom line is osgWidget simply isn't good
enough. I've wanted to, for a long, long, time, go back and make it
better. :)

HOWEVER, having said that, this is actually a great little library. Not
bad at all, the design seems very solid! I think if you figure out the
issues with cleaning up, it could become quite popular in the OSG
community.

BTW: I can't actually get it to compile yet (though I can run the Rocket
examples just fine); CMake won't find/define LIBROCKET_* variables...

> Cheers,
> Martin
> [/img]
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42250#42250
> 
> 
> 
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