On Mon, Aug 29, 2011 at 3:14 PM, Sergey Kurdakov <[email protected]> wrote: > note - while OSG can resize large textures - textures ( not texture > rectangles ) are of power of 2, so be sureto resize it before hand
Small note, the osg::Texture2D will resize non power of two textures by default, but you can disable this where your hardware + drivers support non power of two textures. Just set do: texture->setResizeNonPowerOfTwoHint(false); Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

