No luck so I tried:

osgParticle::ModularEmitter* emitter =
                                dynamic_cast<osgParticle::ModularEmitter*>( 
smoke->getEmitter() );

if ( emitter )
{
                osgParticle::ConstantRateCounter* counter =
                                                
dynamic_cast<osgParticle::ConstantRateCounter*>( emitter->getCounter() );

                if ( counter )
                                counter->setNumberOfParticlesPerSecondToCreate( 
500 );
}

and still no luck.

-B

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason Daly
Sent: Wednesday, August 31, 2011 11:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Density of the SmokeTrailEffect

On 08/31/2011 02:16 PM, Brad Colbert wrote:

Hi folks,



I have a simple rocket model with a SmokeTrailEffect added and the trail is 
more like a train of "puffs".  How do I control the "density" or closeness of 
the puffs to make it look more like a trail?

The SmokeTrailEffect's ModularEmitter object has a parameter that you can tweak 
to compensate emission rate for movement rate.  I've not used it myself, so I 
don't have any advice on how exactly to adjust it.

--"J"
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