Hi Joseph,

You don't have to take care of the registration of new plugins as the
work will be done on the fly. OSG will automatically try to load a
dynamic library named osgdb_tri will reading or writing to .tri files.
And if it fails to find the .dll/.so file or the plugin can't work
properly, the readNodeFile() simply returns NULL. You may also force
an extension to be read by specific plugin using the
Registry::addFileExtensionAlias() method.

Cheers,

Wang Rui


2011/9/1 Joseph Louis <[email protected]>:
> Hello all!
>
> I have followed Wang Rui's excellent tutorial on how to create a custom 
> loader plugin (in the tutorial, he creates an example loader for a .tri 
> format). I am however confused as to proceed in order to register the 
> generated files (.dll, .pdb, .ilk) with the OSG Registry. The tutorial 
> mentions that we need to add the line (add_library( osgdb_tri SHARED 
> readerwriter.cpp )) to the CMake file. I am not sure which CMake file this is 
> or how to proceed.
>
> Could someone please explain how I need to proceed with this? Thanks in 
> advance!
>
> Thank you!
>
> Cheers,
> Joseph
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42354#42354
>
>
>
>
>
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