Hi there,

This should be a quick one. I am using OSG compiled for Android OpenGL ES 2.0.
I have my app up and running on the device. My shaders for the object I am 
displaying doesn't do anything special, but it works just fine.

My problem is, I need to update the camera matrix manually, this means: I 
update the view matrix for every frame (or whenever I need to).
Well, my shader doesn't seem to care about my efforts. Nothing changes after I 
attempt to change the matrix for the camera. For that purpose I use:


Code:
void OsgMainApp::setModelViewMatrix( osg::Matrixf osgMat ){

        _viewer->getCamera()->setViewMatrix(osgMat);

}



that I use every frame I need to before doing:

Code:
_viewer->frame();



But camera shader uniforms doesn't seem to be updating.
What am I missing?? Any hint?

As you can guess I am not very experienced with osg.


Thanks a lot!

Cheers,
Rubén

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http://forum.openscenegraph.org/viewtopic.php?p=42449#42449





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