Hi Craig,

Could you not do the update as a lazy operation, i.e. what for an
update traversal to traverse the scene graph and then update it then
as the update traversal NodeVisitor will have the whole parental path.
 The osgTerrain::TerrainTile::traverse() implementation found in
src/osgTerrain/TerrainTile.cpp does something similar to this for
finding the Terrain node that it's enclosed within.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to