Hi Craig, Could you not do the update as a lazy operation, i.e. what for an update traversal to traverse the scene graph and then update it then as the update traversal NodeVisitor will have the whole parental path. The osgTerrain::TerrainTile::traverse() implementation found in src/osgTerrain/TerrainTile.cpp does something similar to this for finding the Terrain node that it's enclosed within.
Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

