H guysi,

I successfully build and linked my App for the iPad but when I try to run the 
simulator it crashes. I get the following Output:

CullSettings::readEnvironmentalVariables()
DatabasePager::addDatabaseThread() HANDLE_NON_HTTP
DatabasePager::addDatabaseThread() HANDLE_ONLY_HTTP
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
ShaderComposer::ShaderComposer() 0x70006e0
CullSettings::readEnvironmentalVariables()
ShaderComposer::ShaderComposer() 0xa6009c0
View::setSceneData() Reusing exisitng scene0x713c8f0
 CameraManipulator::computeHomePosition(0, 0)
    boundingSphere.center() = (1 1 1)
    boundingSphere.radius() = 0.866025
 CameraManipulator::computeHomePosition(0x6827800, 0)
    boundingSphere.center() = (1 1 1)
    boundingSphere.radius() = 0.866025
Viewer::realize() - No valid contexts found, setting up view across all screens.
GraphicsContext::getWindowingSystemInterface() 0x5d0ed30        0x75aaa8
GraphicsContext::registerGraphicsContext 0xa6027c0
ShaderComposer::ShaderComposer() 0xa602aa0
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
  GraphicsWindow has been created successfully.
 CameraManipulator::computeHomePosition(0, 0)
    boundingSphere.center() = (1 1 1)
    boundingSphere.radius() = 0.866025
 CameraManipulator::computeHomePosition(0x6827800, 0)
    boundingSphere.center() = (1 1 1)
    boundingSphere.radius() = 0.866025
osg::State::_maxTexturePoolSize=0
osg::State::_maxBufferObjectPoolSize=0
GraphicsContext::getWindowingSystemInterface() 0x5d0ed30        0x75aaa8
shouldAutorotateToInterfaceOrientation for 1: YES
shouldAutorotateToInterfaceOrientation for 1: YES
GraphicsWindowIOS :: grabFocusIfPointerInWindow not implemented yet 
View::init()
[Switching to process 28651 thread 0x5f0b]
OpenGL extensions supported by installed OpenGL drivers are:
    GL_APPLE_framebuffer_multisample
    GL_APPLE_texture_2D_limited_npot
    GL_APPLE_texture_format_BGRA8888
    GL_APPLE_texture_max_level
    GL_EXT_blend_minmax
    GL_EXT_discard_framebuffer
    GL_EXT_read_format_bgra
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_IMG_read_format
    GL_IMG_texture_compression_pvrtc
    GL_OES_blend_equation_separate
    GL_OES_blend_func_separate
    GL_OES_blend_subtract
    GL_OES_compressed_paletted_texture
    GL_OES_depth24
    GL_OES_draw_texture
    GL_OES_fbo_render_mipmap
    GL_OES_framebuffer_object
    GL_OES_mapbuffer
    GL_OES_matrix_palette
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_read_format
    GL_OES_rgb8_rgba8
    GL_OES_stencil8
    GL_OES_stencil_wrap
    GL_OES_texture_mirrored_repeat
    GL_OES_vertex_array_object
OpenGL extension 'GL_ARB_vertex_shader' is not supported.
OpenGL extension 'GL_ARB_multitexture' is not supported.
OpenGL extension 'GL_EXT_multitexture' is not supported.
OpenGL extension 'GL_ARB_vertex_program' is not supported.
OpenGL extension 'GL_EXT_secondary_color' is not supported.
OpenGL extension 'GL_EXT_fog_coord' is not supported.
OpenGL extension 'GL_ARB_multitexture' is not supported.
OpenGL extension 'GL_NV_occlusion_query' is not supported.
OpenGL extension 'GL_ARB_occlusion_query' is not supported.
OpenGL extension 'GL_EXT_timer_query' is not supported.
OpenGL extension 'GL_ARB_timer_query' is not supported.
GraphicsCostEstimator::calibrate(..)
ShaderComposer::~ShaderComposer() 0x70006e0
OpenGL extension '' is not supported.
Setting up osg::Camera::FRAME_BUFFER


In my Code the "error line" ist this:

_viewer->setCameraManipulator(new osgGA::TrackballManipulator);


I dont know why the simulator crashes! pls help!



Thank you!

Cheers,
Tobias

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http://forum.openscenegraph.org/viewtopic.php?p=42490#42490





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