H guysi,
I successfully build and linked my App for the iPad but when I try to run the
simulator it crashes. I get the following Output:
CullSettings::readEnvironmentalVariables()
DatabasePager::addDatabaseThread() HANDLE_NON_HTTP
DatabasePager::addDatabaseThread() HANDLE_ONLY_HTTP
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
ShaderComposer::ShaderComposer() 0x70006e0
CullSettings::readEnvironmentalVariables()
ShaderComposer::ShaderComposer() 0xa6009c0
View::setSceneData() Reusing exisitng scene0x713c8f0
CameraManipulator::computeHomePosition(0, 0)
boundingSphere.center() = (1 1 1)
boundingSphere.radius() = 0.866025
CameraManipulator::computeHomePosition(0x6827800, 0)
boundingSphere.center() = (1 1 1)
boundingSphere.radius() = 0.866025
Viewer::realize() - No valid contexts found, setting up view across all screens.
GraphicsContext::getWindowingSystemInterface() 0x5d0ed30 0x75aaa8
GraphicsContext::registerGraphicsContext 0xa6027c0
ShaderComposer::ShaderComposer() 0xa602aa0
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
GraphicsWindow has been created successfully.
CameraManipulator::computeHomePosition(0, 0)
boundingSphere.center() = (1 1 1)
boundingSphere.radius() = 0.866025
CameraManipulator::computeHomePosition(0x6827800, 0)
boundingSphere.center() = (1 1 1)
boundingSphere.radius() = 0.866025
osg::State::_maxTexturePoolSize=0
osg::State::_maxBufferObjectPoolSize=0
GraphicsContext::getWindowingSystemInterface() 0x5d0ed30 0x75aaa8
shouldAutorotateToInterfaceOrientation for 1: YES
shouldAutorotateToInterfaceOrientation for 1: YES
GraphicsWindowIOS :: grabFocusIfPointerInWindow not implemented yet
View::init()
[Switching to process 28651 thread 0x5f0b]
OpenGL extensions supported by installed OpenGL drivers are:
GL_APPLE_framebuffer_multisample
GL_APPLE_texture_2D_limited_npot
GL_APPLE_texture_format_BGRA8888
GL_APPLE_texture_max_level
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_EXT_read_format_bgra
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_IMG_read_format
GL_IMG_texture_compression_pvrtc
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_draw_texture
GL_OES_fbo_render_mipmap
GL_OES_framebuffer_object
GL_OES_mapbuffer
GL_OES_matrix_palette
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_stencil8
GL_OES_stencil_wrap
GL_OES_texture_mirrored_repeat
GL_OES_vertex_array_object
OpenGL extension 'GL_ARB_vertex_shader' is not supported.
OpenGL extension 'GL_ARB_multitexture' is not supported.
OpenGL extension 'GL_EXT_multitexture' is not supported.
OpenGL extension 'GL_ARB_vertex_program' is not supported.
OpenGL extension 'GL_EXT_secondary_color' is not supported.
OpenGL extension 'GL_EXT_fog_coord' is not supported.
OpenGL extension 'GL_ARB_multitexture' is not supported.
OpenGL extension 'GL_NV_occlusion_query' is not supported.
OpenGL extension 'GL_ARB_occlusion_query' is not supported.
OpenGL extension 'GL_EXT_timer_query' is not supported.
OpenGL extension 'GL_ARB_timer_query' is not supported.
GraphicsCostEstimator::calibrate(..)
ShaderComposer::~ShaderComposer() 0x70006e0
OpenGL extension '' is not supported.
Setting up osg::Camera::FRAME_BUFFER
In my Code the "error line" ist this:
_viewer->setCameraManipulator(new osgGA::TrackballManipulator);
I dont know why the simulator crashes! pls help!
Thank you!
Cheers,
Tobias
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=42490#42490
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