Am 08.09.11 16:10, schrieb Tobias Weißhaar: > But its quite hard to have a complete overview about the OpenGLES API and the > OSG API to avoid these mistakes or?
there's some documentation about the differences (http://www.khronos.org/registry/gles/specs/1.1/es_cm_spec_1.1.12.pdf) but it's afaik hard to read. My workflow is to program for OpenGL, transfer my code often to IOS / OpenGL ES and debug the opengl errors. For common usage the differences are minimal (no GL_QUADS, GL_POLYGONS, no DrawElementsUInt, no glBegin/glEnd, some unsupported states). And usually you'll find some pointers using the glName and "OpenGLES" as search terms in google. cheers, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

