Am 08.09.11 16:10, schrieb Tobias Weißhaar:
> But its quite hard to have a complete overview about the OpenGLES API and the 
> OSG API to avoid these mistakes or?

there's some documentation about the differences
(http://www.khronos.org/registry/gles/specs/1.1/es_cm_spec_1.1.12.pdf)
but it's afaik hard to read.

My workflow is to program for OpenGL, transfer my code often to IOS /
OpenGL ES and debug the opengl errors. For common usage the differences
are minimal (no GL_QUADS, GL_POLYGONS, no DrawElementsUInt, no
glBegin/glEnd, some unsupported states).

And usually you'll find some pointers using the glName and "OpenGLES" as
search terms in google.


cheers,
Stephan
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