Hi,
Thanks for the reply Robert - just to confirm, we are indeed calling 
getOrCreateStateSet on nodes created in the same thread and not back in the 
main thread, so as you say, it should work fine.

I shall run our app against a debug version of osg and try and get some more 
details of the crash (last two crashes were in 
osg::StateAttribute::removeParent(), but this seems to vary between runs).

Many Thanks

Paul

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