Hi, Thanks for the reply Robert - just to confirm, we are indeed calling getOrCreateStateSet on nodes created in the same thread and not back in the main thread, so as you say, it should work fine.
I shall run our app against a debug version of osg and try and get some more details of the crash (last two crashes were in osg::StateAttribute::removeParent(), but this seems to vary between runs). Many Thanks Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42629#42629 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

