Thanks Chris, inverting the y-coordinate did the trick! Picking is now super easy and correct. And I suppose you're right with the twice listed objects.
Thanks again Hartmut Here's the new Code for anyone with the same problem: void ViewerQT::mouseReleaseEvent( QMouseEvent* event ) { // default mouse control AdapterWidget::mouseReleaseEvent(event); // continue with picking osgUtil::LineSegmentIntersector::Intersections intersections; float x = event->x() * 1.0; float y = height() - event->y(); if (computeIntersections(x,y,intersections)) { for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin(); hitr != intersections.end(); ++hitr) { if (!hitr->nodePath.empty() && !(hitr->nodePath.back()->getName().empty())) { // the geodes are identified by name. std::cout << " Object \"" << hitr->nodePath.back()->getName() << "\"" << std::endl; } else if (hitr->drawable.valid()) { std::cout << " Object \"" << hitr->drawable->getName() << "\"" << std::endl; } } } } -- frag nicht - du könntest eine antwort erhalten Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org