Thanks Chris,

inverting the y-coordinate did the trick! Picking is now super easy and 
correct. And I suppose you're right with the twice listed objects.

Thanks again
Hartmut


Here's the new Code for anyone with the same problem:
void ViewerQT::mouseReleaseEvent( QMouseEvent* event )
{
    // default mouse control
    AdapterWidget::mouseReleaseEvent(event);

    // continue with picking
        osgUtil::LineSegmentIntersector::Intersections intersections;
        float x = event->x() * 1.0;
        float y = height() - event->y();
        if (computeIntersections(x,y,intersections))
        {
                for(osgUtil::LineSegmentIntersector::Intersections::iterator 
hitr = intersections.begin();
                        hitr != intersections.end();
                        ++hitr)
                {

                        if (!hitr->nodePath.empty() && 
!(hitr->nodePath.back()->getName().empty()))
                        {
                                // the geodes are identified by name.
                                std::cout << " Object \""
                                                  << 
hitr->nodePath.back()->getName()
                                                  << "\""
                                                  << std::endl;
                        }
                        else if (hitr->drawable.valid())
                        {
                                std::cout << " Object \""
                                                  << hitr->drawable->getName()
                                                  << "\""
                                                  << std::endl;
                        }
                }
        }
}
-- 
frag nicht - du könntest eine antwort erhalten

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