Hi Paul, On Wed, Sep 14, 2011 at 1:14 PM, Paul Palumbo <[email protected]> wrote: > How much faster is using an "attribute" property versus a "uniform" when > passing data to a fragment shader?
That exact difference would depend upon your driver, hardware and shaders, but in general passing attributes is faster than passing uniforms. To know how much faster you'll need to profile it against your data/shaders and hardware. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

