Hi Alex,

Which version of the OSG are you using?  Just prior to the OSG-3.0
release I checked in code that aligned arrays within a buffer object
to 4 byte boundaries, this was done to address problems in Intel
drivers.

Robert.

On Wed, Sep 14, 2011 at 1:35 PM, Alexander Irion <[email protected]> wrote:
> Hello,
>
> I have a quiet weird problem with Intel Core i5 integrated graphics under 
> Ubuntu:
>
> When I have an element buffer object, that consists of an byte index array, 
> followed by an ushort index array, wrong triangles will be rendered. (See 
> wrong_rendering.png, compared to right_rendering.png).
>
> The attached osgt model file consists of two GL_TRIANGLES draw calls, that 
> use the same buffer object for indices.
>
> DrawElementsUByte::draw size:300 offset: 0
> DrawElementsUShort::draw size:861 offset: 300
>
> I modified the code to draw only once of them - either the ubyte array or the 
> ushort array and in both cases the right triangles are rendered, whereas 
> rendering fails, when both draw calls are made.
>
> It looks like the driver interprets the ushort indices as byte indices, that 
> would explain the fan looking triangles, that are drawn. The high byte (0) of 
> an ushort index would then often be taken as vertex 0 for one of the three 
> triangle vertices, so their would be many wrong triangles starting from 
> vertex 0 to some other vertices - exactly, as it looks in the attached screen 
> shot of the wrong rendering.
>
> The same model looks good on a system with Nvidia graphics, it also works on 
> the Intel GPU, when the arrays reside in different buffer objects, or when 
> element buffer objects are not used for the vertex indices.
>
> From the application side, everything looks good inside osg, so I think this 
> is a driver bug.
>
> Does anyone who also has integrated Intel grahics under linux can confirm 
> this bug?
> (To verify, just start the osgviewerapp with the attached model file).
>
> Would that samething for the Mesa guys to look at?
>
> Regards,
> --Alex
>
>
> My spec:
>
> Ubuntu 11.04
>
> OpenGL vendor string: Tungsten Graphics, Inc
> OpenGL renderer string: Mesa DRI Intel(R) Ironlake Desktop GEM 20100330 
> DEVELOPMENT x86/MMX/SSE2
> OpenGL version string: 2.1 Mesa 7.10.2
> OpenGL shading language version string: 1.20
>
> VGA compatible controller:
>             product: Core Processor Integrated Graphics Controller
>             vendor: Intel Corporation
>             physical id: 2
>             bus info: pci@0000:00:02.0
>             version: 02
>             width: 64 bits
>             clock: 33MHz
>             capabilities: msi pm vga_controller bus_master cap_list rom
>             configuration: driver=i915 latency=0
>             resources: irq:42 memory:f0000000-f03fffff 
> memory:e0000000-efffffff ioport:1170(size=8)
>
> CPU:
>          product: Intel(R) Core(TM) i5 CPU         660  @ 3.33GHz
>          vendor: Intel Corp.
>          physical id: 5
>          bus info: cpu@0
>          version: 6.5.5
>          serial: 0002-0655-0000-0000-0000-0000
>          slot: XU1 PROCESSOR
>          size: 1199MHz
>          capacity: 1199MHz
>          width: 64 bits
>          clock: 133MHz
>          capabilities: x86-64 boot fpu fpu_exception wp vme de pse tsc msr 
> pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr 
> sse sse2 ss ht tm pbe nx rdtscp constant_tsc arch_perfmon pebs bts xtopology 
> nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 
> ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt aes lahf_lm ida arat tpr_shadow 
> vnmi flexpriority ept vpid cpufreq
>          configuration: cores=2 enabledcores=2 id=1 threads=4
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42748#42748
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/optosgt_211.gz
> http://forum.openscenegraph.org//files/right_rendering_125.png
> http://forum.openscenegraph.org//files/wrong_rendering_148.png
>
>
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>
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