I used NO_DELETE since memory management of the array was handled outside of the image. When I copy the data to a new array and use USE_NEW_DELETE the seg fault goes away ... Is there a bug in the NO_DELETE option or am I missing something?
Thanks, Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42761#42761 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

