Hi,
It isn't the window system (e.g. Microsoft Windows) which uses the Y coordinate 
as the vertical axis of the screen. It's OpenGL. (On my windowing system Y is 
down).


> Worrying about what OpenGL implicitly calls "up" is not useful
It may not be useful at the app level, but it's essentail if you're trying to 
calculate the up-vector.


> Invertible or not, it's still just another matrix
The projection matrix has a very different role to the ModelView matrix, which 
is one reason why it has its own matrix stack.

Cheers,
Mik

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http://forum.openscenegraph.org/viewtopic.php?p=42811#42811





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