Hi, I have a wheel model (an .obj) that needs an DOF in the middle of the wheel (to make the wheel spin). I know the position of the DOF and I know the 3 axis of the DOF (x axis goes up, y goes in the depth and z to the left. So basically just the normal osg coordinate system rotated around y by 90 Degrees.).
Now I want to create an osgSim::DOFTransform ( http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00182.html ) to describe this DOF. Unfortunately I do not exactly what I have to do now. The DOFTransform neither has a setPosition() nor a setAxis() method. Do I have to use setPutMatrix()? If yes: How do I create this matrix? Is it just M = RotationY(90) * Translation(DOFPosition)? Do I also need to set the Inverse PutMatrix? Thanks for any help! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42866#42866 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

