airion wrote: > Hello, > > did anyone try to use osgPPU with GLES 2.0 ? > > Would it be difficult to do the adaption for ES? Which parts of the library > might be affected? > > Regards, > --Alex
Hi Alex. Unfortunately I am not familar with GLES, hence cannot really help you out here. However, the main feature which must be supported in order for proper work of osgPPU are shaders and framebuffer objects. If you have support of this features using core osg library, then osgPPU shouldn't be hard to port either. cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42892#42892 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org