airion wrote:
> Hello,
> 
> did anyone try to use osgPPU with GLES 2.0 ?
> 
> Would it be difficult to do the adaption for ES? Which parts of the library 
> might be affected?
> 
> Regards,
> --Alex


Hi Alex.

Unfortunately I am not familar with GLES, hence cannot really help you out 
here. However, the main feature which must be supported in order for proper 
work of osgPPU are shaders and framebuffer objects. If you have support of this 
features using core osg library, then osgPPU shouldn't be hard to port either.

cheers,
art

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