Hi Christian,

On Mon, Sep 26, 2011 at 9:10 AM, Christian Buchner
<[email protected]> wrote:
> I was just puzzled because the documentation to osgconv states (if the
> compressed switch is used) that the image data gets converted to a
> texture, then read back and saved. This would usually imply that also
> the the texture size is determined by OpenGL, which often is a power
> of 2 (depending on the capabilities of the hardware). It seemed
> unexpected that the saved textures still retained their original
> sizes, even though osgconv had printed to the console that they were
> resized (for upload to OpenGL).

OpenGL is used to do the compression.  If the textures are resized and
compressed they won't have the original image size.  Perhaps you are
seeing a bug, perhaps you are mis-interpreting things.  From your
posts I can't work out exactly what is happening.

> Fortunately hacking osgconv was rather easy, as my code snipped shows.
> So case closed.

I couldn't work out what you snippet did.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to