Hi

you might use osg::Switch

see 
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osggameoflife
example
( see ProcessPass::ProcessPass(osg::TextureRectangle *in_tex,
                        osg::TextureRectangle *out_tex, )

and then there is osgPPU http://projects.tevs.eu/osgppu

Regards
Sergey
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