Hi, I had the problem in my application, that the picture was frozen for certain camera perspectives. This is caused due to the near far auto computation, that also takes the geometry of the osgPPU::Unit's into concern.
For the faulty case, updateCalculatedNearFar(..) in CullVisitor::apply(Geode& node) has returned false, because the osgPPU::Unit geode was considered completely behind the near plane. Please find attached fix for osgPPU::Unit that prevents it's geode from be taken into account for near far computation. Regards, --Alex ... Thank you! Cheers, Alexander ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43140#43140 Attachments: http://forum.openscenegraph.org//files/unit_568.cpp _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

