Hi,

I had the problem in my application, that the picture was frozen for certain 
camera perspectives. This is caused due to the near far auto computation, that 
also takes the geometry of the osgPPU::Unit's into concern.

For the faulty case, updateCalculatedNearFar(..) in CullVisitor::apply(Geode& 
node)  has returned false, because the osgPPU::Unit geode was considered 
completely behind the near plane.

Please find attached fix for osgPPU::Unit that prevents it's geode from be 
taken into account for near far computation.

Regards,
--Alex


... 


Thank you!

Cheers,
Alexander

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43140#43140




Attachments: 
http://forum.openscenegraph.org//files/unit_568.cpp


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