J-S, Thanks for the reply.
I hadn't sat down and compared matrices yet, but I had debugged to ensure I was getting something. And yes, I'm accommodating for the fact that it's a ModelView (and not just a Model) matrix. I've also been using the osg_ attributes to this point, in lieu of the OpenGL built-in's and have been through most of the documentation you mentioned (though I've not looked at osg::RenderLeaf). So far as your optimization tip goes, I assume you're meaning to apply the shader at the transform node as well? I've been doing that sort of thing already, just not on my Transform nodes... Anyway, thanks for the sample code - I really appreciate that. Joel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43142#43142 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

