Hi, I found the problem : when handling event, the Dragger instance look for itself in the NodePath of the FIRST intersection :
(from Dragger.cpp, line 320) Code: for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin(); itr != _pointer._hitList.front().first.end(); ++itr) So I made a modification to use a node mask when looking for intersections ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43210#43210 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org