Hi J-S, I'm not at windows computer so can't get into testing, but I think you might find some magic in the HANDLE_MSVC_DLL macro. I'm guessing that the young osgPPU build system was inspired by the osg one and in the last months I think there were some substantial changes to OsgMacroUtils.cmake including the HANDLE_MSVC_DLL macro.
Hmm. Looking at the file you attached. Doesn't osg's ModuleInstall.cmake call HANDLE_MSVC_DLL only if the MSVC_VERSIONED_DLL (or similar) is defined? I might be mistaken. Will check tomorrow. Mattias On Tue, Oct 4, 2011 at 7:23 PM, Jean-Sébastien Guay <[email protected]> wrote: > Hi Mattias, > >> The osgPPU.dll it's trying to copy is actually in >> >> C:\Dev\OSG_Nodekits\osgPPU\build_vc10sp1_osg283\lib\Release > > Actually I was wrong, that was an old one. The one it's building now is > correctly in > > C:\Dev\OSG_Nodekits\osgPPU\build_vc10sp1_osg283\bin > > So it seems that the problem is the install, which tries to find it in > > C:/Dev/OSG_Nodekits/osgPPU/build_vc10sp1_osg283/bin/../../bin > > (it could just remove the ../../bin and find it there) > > How can I control where the install target tries to find stuff? Here is the > ModuleInstall.cmake file that comes with osgPPU source. > > Thanks in advance, > > J-S > -- > ______________________________________________________ > Jean-Sébastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.dyndns-web.com/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

