Hi Robert,

I already did this and posted the output.

Here is die log file again:
[code]
0.129        : Adding terrainTile
5.253        : getTaskName(5,33,0) no nest, 6 12
5.253        : DataSet::_run() 6 12
17.588       : started DataSet::createDestination(13)
17.637       : Time for after_reproject 0.049001
17.686       : local_extents = xMin() -180.000000 180.000000
17.686       :                 yMin() -60.000000 60.000000
17.686       : AR=3.000000 C1=3 R1=1
17.686       : createNewDestinationGraph
17.926       : Time for _destinationGraph->computeMaximumSourceResolution() = 
0.000000
17.926       : Time for createDestinationGraph 0.240480
17.926       : Time for after_computeNeighbours 0.000010
17.926       : completed DataSet::createDestination(13)
17.926       : Error: no destination graph built, cannot proceed with build.
17.926       : Time to write out DatabaseRevision::FileList - FilesAdded 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.added, 0
17.926       : Time to write out DatabaseRevision::FileList - FilesRemoved 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.removed, 0
17.926       : Time to write out DatabaseRevision::FileList - FilesModified 
terrain_subtile_L5_X33_Y0/terrain_L5_X33_Y0.osgb.task.0.modified, 0
17.926       : Elapsed time = 17.926306 
[code]

Meanwhile I was able to disentangle the error a little bit:

I discovered that if I only add DEM data (-d), then the number files tasks is 
much higher (more than twice) than with additional texture data (-d and -t).

This make me assume that there is a bug, so it is not surprising that  he fails 
in task 317 of 1.5 million trask with a strange error (see above).

Additionally I discovered that me CUDA and/or NVTT integration seems to be 
erroneous. 
If I add " --compressor-nvtt" to the vpbmaster call,  then it hangs in the 
tasks, osgdem seems to stall and is killed after 120sec by the kernel. If I 
remove that protection, it hangs infinite.

without the --compressor string (and with textures) it works perfectly.

Best regards, Torben



... 


Thank you!

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43291#43291





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