Great news I'll check it out.

K.

On 13 October 2011 04:48, Paul Martz <[email protected]> wrote:

> Hi all -- I'm pleased to announce that osgBullet v2.0 has release
> candidates available. I hope some of you will join in the testing of this,
> the first major refresh of osgBullet since its debut.
>
> Grab the featured download from osgbullet.googlecode.com, or check out
> from this URL:
>  
> https://osgbullet.googlecode.**com/svn/tags/osgBullet_02_00_**00-rc2<https://osgbullet.googlecode.com/svn/tags/osgBullet_02_00_00-rc2>
>
> Thanks for any and all feedback.
>
> osgBullet v2.00.00 Release Notes
>
> v2.00.00 is not backwards-compatible with osgBullet v1.xx. osgBullet-based
> applications and projects will need to port their code to the new version.
> Changes from v1.01.00 to v2.00.00 include the following:
>
> * The osgbBullet library has been replaced with two libraries:
> osgbCollision and
> osgbDynamics. Your project will need to link with the new libraries. The
> v2.00.00 contains an analogous change in the namespaces and header file
> directory structure.
>
>  * By linking with osgbCollision, your osgBullet application can use Bullet
> for
>  collision detection without a dependency on libBulletDynamics. The new
>  collision example program demonstrates this usage.
>
> * The OSGToCollada class has been replaced by new rigid body creation
> convenience routines. See the osgbDynamics/RigidBody.h header file. Nearly
> all
> of the examples and tests use the new interface.
>
> A new library, osgbInteraction, has been added to allow user interaction
> with
> the physics simulation. The library contains the following classes:
>
>  * The HandNode class features a fully articulated hand model that can be
>  driven by a data glove or keyboard. Support for the P5 data glove is
> provided.
>
>  * The DragHandler allows the user to drag rigid bodies using the mouse.
>
>  * The LaunchHandler allows the user to fire objects into the scene.
>
>  * The SaveRestoreHandler allows the user to capture the physics simulation
> at
>  a particular point in time, then restore back to the capture point.
>
> * New examples demonstrate hinge and slider constraints.
>
> * The MotionState class now exposes routines to convert between Bullet
> collision
> object and OSG coordinates while correctly accounting for differences due
> to
> center of mass and scaling.
>
> * A new example, saverestore, demonstrates saving current physics state and
> restoring from file.
>
> * Many classes are now documented using Doxygen.
>
>
> --
>  -Paul Martz      Skew Matrix Software
>                   http://www.skew-matrix.com/
>
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