Great news I'll check it out. K.
On 13 October 2011 04:48, Paul Martz <[email protected]> wrote: > Hi all -- I'm pleased to announce that osgBullet v2.0 has release > candidates available. I hope some of you will join in the testing of this, > the first major refresh of osgBullet since its debut. > > Grab the featured download from osgbullet.googlecode.com, or check out > from this URL: > > https://osgbullet.googlecode.**com/svn/tags/osgBullet_02_00_**00-rc2<https://osgbullet.googlecode.com/svn/tags/osgBullet_02_00_00-rc2> > > Thanks for any and all feedback. > > osgBullet v2.00.00 Release Notes > > v2.00.00 is not backwards-compatible with osgBullet v1.xx. osgBullet-based > applications and projects will need to port their code to the new version. > Changes from v1.01.00 to v2.00.00 include the following: > > * The osgbBullet library has been replaced with two libraries: > osgbCollision and > osgbDynamics. Your project will need to link with the new libraries. The > v2.00.00 contains an analogous change in the namespaces and header file > directory structure. > > * By linking with osgbCollision, your osgBullet application can use Bullet > for > collision detection without a dependency on libBulletDynamics. The new > collision example program demonstrates this usage. > > * The OSGToCollada class has been replaced by new rigid body creation > convenience routines. See the osgbDynamics/RigidBody.h header file. Nearly > all > of the examples and tests use the new interface. > > A new library, osgbInteraction, has been added to allow user interaction > with > the physics simulation. The library contains the following classes: > > * The HandNode class features a fully articulated hand model that can be > driven by a data glove or keyboard. Support for the P5 data glove is > provided. > > * The DragHandler allows the user to drag rigid bodies using the mouse. > > * The LaunchHandler allows the user to fire objects into the scene. > > * The SaveRestoreHandler allows the user to capture the physics simulation > at > a particular point in time, then restore back to the capture point. > > * New examples demonstrate hinge and slider constraints. > > * The MotionState class now exposes routines to convert between Bullet > collision > object and OSG coordinates while correctly accounting for differences due > to > center of mass and scaling. > > * A new example, saverestore, demonstrates saving current physics state and > restoring from file. > > * Many classes are now documented using Doxygen. > > > -- > -Paul Martz Skew Matrix Software > http://www.skew-matrix.com/ > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <[email protected]> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >
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