Hi,

The Shader is executed as a "normal" osg shader program : by setting it on the 
node stateset.

The Cuda code is executed before any rendering (before the pViewer->frame() 
call)

By diggging in the osgCuda code source, it seems like 
"cudaGraphicsMapResources" and "cudaGraphicsGLRegisterImage" functions are 
never called...

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43432#43432





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