I have a .dae file with a model whose vertices are in UTM coordinates.
Given the large values of these coordinates a simple conversion will
result in a lot of z-fighting issues when I view in OSG viewer.
I have tried to translate out this large offset with the -t option and
the new "--use-world-frame" option in osgconv, but it still results in
the same z-fighting issue when viewed. In fact, if I output to .osgt and
view the VertexData there are still large UTM coordinate values for the
vertices. Even worse, it has rounded it down to 6 digits of precision
corrupting the geometry.
I am on Windows 7, 64 bit built OSG 3.0.1.
-Blake
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