Hello dear OSG-community,

Small software/consulting company providing high-performance 3D 
visual-interpretation and analytical software.  
We are seeking a 3D graphics developer able to push the limits of graphics 
hardware.  Duties include: maintaining and improving the existing 
C++/OpenSceneGraph architecture, implementing new features, writing/updating 
shaders, optimizing performance/memory footprint, and creating new 
visualizations for large data sets.
Required Competencies:
•Additional Desired Competencies: Strong C++ programming skills (3 years 
minimum)
•OpenSceneGraph/OpenGL experience.
•Familiarity with modern 3D techniques (vertex and pixel shaders )
•Multithreading experience; GPU parallel programming using CUDA or OpenCL is a 
plus.
•Experience with common C++ toolkits, including STL and/or Boost.
•Excellent math skills including geometric modeling & linear algebra.
•Strong object oriented design and implementation skills
•Able to work without micro-management
•GUI development using Qt 
•Knowledge of Finance, Trading, Equities, Options
•MS Office Development (VSTO)
•Experience with automated build systems (CruiseControl)

Must be able to show proof of eligibility to work in the US.
Up to 100K DOE
Bonus and equity for key employees
Great benefits package after 30 days of employment

Best regards,
Beth

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43491#43491





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