Hello dear OSG-community, Small software/consulting company providing high-performance 3D visual-interpretation and analytical software. We are seeking a 3D graphics developer able to push the limits of graphics hardware. Duties include: maintaining and improving the existing C++/OpenSceneGraph architecture, implementing new features, writing/updating shaders, optimizing performance/memory footprint, and creating new visualizations for large data sets. Required Competencies: •Additional Desired Competencies: Strong C++ programming skills (3 years minimum) •OpenSceneGraph/OpenGL experience. •Familiarity with modern 3D techniques (vertex and pixel shaders ) •Multithreading experience; GPU parallel programming using CUDA or OpenCL is a plus. •Experience with common C++ toolkits, including STL and/or Boost. •Excellent math skills including geometric modeling & linear algebra. •Strong object oriented design and implementation skills •Able to work without micro-management •GUI development using Qt •Knowledge of Finance, Trading, Equities, Options •MS Office Development (VSTO) •Experience with automated build systems (CruiseControl)
Must be able to show proof of eligibility to work in the US. Up to 100K DOE Bonus and equity for key employees Great benefits package after 30 days of employment Best regards, Beth ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43491#43491 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

