[quote="hybr"]Hi, Paul try setting internalFormat(GL_RGBA32F_ARB, GL_LUMINANCE_ALPHA32F_ARB, etc), sourceFormat(GL_LUMINANCE_ALPHA or GL_RGBA), and sourceType(GL_FLOAT) for Texture2DArray object
Cheers Thanks.. I think that worked. Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43498#43498 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

