Hi, I've been using v2.8.3 (32bit) on Windows since early this year with no problems, and just this week switched to v3.0.1 and the 64-bit binaries.
Now when I call retessellatePolygons in osgUtil::Tessellator the program stops responding and I notice the app memory quickly (!) climbs beyond 5gb, and that for a simple one-function console application I used to reproduce the problem (attached). Is this something I'm doing wrong with the new build? Cheers, Stewart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43513#43513 Attachments: http://forum.openscenegraph.org//files/example_208.cpp _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org