Hi,

I've been using v2.8.3 (32bit) on Windows since early this year with no 
problems, and just this week switched to v3.0.1 and the 64-bit binaries.

Now when I call retessellatePolygons in osgUtil::Tessellator the program stops 
responding and I notice the app memory quickly (!) climbs beyond 5gb, and that 
for a simple one-function console application I used to reproduce the problem 
(attached).

Is this something I'm doing wrong with the new build?

Cheers,
Stewart

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43513#43513




Attachments: 
http://forum.openscenegraph.org//files/example_208.cpp


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to