Hi,

I am currently working on a pose estimation combined with OpenSceneGraph 
rendering.
It seems that the POSIT algorithm from OpenCv needs modelpoints from a left 
handed coordinate system. 
I am working with Sketchup exported Collada files that are right handed. 
OpenSceneGraph is as OpenGL right handed as well.

So I calculate the pose with the POSIT algorithm with left handed input 3D 
points and get a left handed pose.
When I apply a negative scaling along z and change the winding order to 
osg::FrontFace::CLOCKWISE it is displayed left-handed.

For various reasons I'd rather have it displayed right-handed as usual.

I was wondering if there is a way to transform a left-handed modelview matrix 
into a right-handed one?

I'd really appreciate any idea.

Thank you!
Dakota

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http://forum.openscenegraph.org/viewtopic.php?p=43516#43516





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