Hi, I am currently working on a pose estimation combined with OpenSceneGraph rendering. It seems that the POSIT algorithm from OpenCv needs modelpoints from a left handed coordinate system. I am working with Sketchup exported Collada files that are right handed. OpenSceneGraph is as OpenGL right handed as well.
So I calculate the pose with the POSIT algorithm with left handed input 3D points and get a left handed pose. When I apply a negative scaling along z and change the winding order to osg::FrontFace::CLOCKWISE it is displayed left-handed. For various reasons I'd rather have it displayed right-handed as usual. I was wondering if there is a way to transform a left-handed modelview matrix into a right-handed one? I'd really appreciate any idea. Thank you! Dakota ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43516#43516 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org