On 10/17/2011 11:54 AM, Maia Randria wrote: > And I got this error: > osgd.lib(osg74-osgd.dll) : fatal error LNK1112: module machine type 'x64' > conflicts with target machine type 'X86'
Here, it sounds like you were trying to build an X86 (32-bit) target. Are you familiar with changing the build target in MSVC++? > 2.Then, I tried with the 32 bits version: > OpenSceneGraph-2.8.5-VS10.0.30319-x86-release-12493.7z > Everything goes well and I was able to build and execute an example the first > time only. After that, I tried again and I got an error message: > Fatal error C1083: Cannot open include file: 'osgViewer/Viewer': No such file > or directory. Well, normally VC++ (and CMake, which made the project files VC++ is using) doesn't change settings behind your back. You need to check the CMake settings to make sure that where it thinks the OSG include file are is still ok, and then check in VC++ in the Project Settings for the include paths. > I wonder what the reason could be for these two problems ? It's probably not something OSG or AlphaPixel broke -- you'll need to become familiar with checking your compiler settings to isolate the problem. > Thank you! > Cheers, > VRandria -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

